M. Bison

"M. Bison Strikes!"

M. Bison is the primary antagonist of the Street Fighter series, debuting in 1991's Street Fighter II and appearing in nearly every title since.

He is also a playable character in Nexed.

Real-World History
During the development of Street Fighter II, director Akira Nishitani asked for an evil overlord with powers to be featured in the game. This character would take inspiration from Riki-Oh's Washizaki and Yasunori Kato from Tokyo: The Last Megalopolis, both being villains in their home series. The character would also adopt shinguards based on those used in the Universal Wrestling Federation of Japan in the 80's.

This character would be named Vega in Japanese releases, which continues to this day. However, when localizing the game to the West, Capcom feared that they would be sued by Mike Tyson due to a boxer character named "M. Bison" being present in the game, being a parody of Tyson. This resulted in all the bosses having their names swapped for Western releases, with the overlord character taking the M. Bison name. To avoid confusion between "Vega" being used in Japan and "M. Bison" in the West, the character is often referred to as the "Dictator" in events such as official Capcom tournaments.

M. Bison would go on to become the main antagonist of the Street Fighter series, appearing in many of the series' games and adaptations. 2016's Street Fighter V is notable for having killed off the character for good (although his spirit lives on as Phantom Bison), although he continues to appear in games taking place before V. Outside of Street Fighter, M. Bison also often represents the franchise in crossover events with other media properties.

Gameplay Information
"A megalomaniacal dictator, M. Bison yearns for nothing more than complete control over the world. With his Shadaloo crime syndicate at his side, he has no shortage of minions and weapons to do the dirty work for him. However, M. Bison loves to show all opponents his strength first-hand, boasting an energy known as Pyscho Power to make him a true threat!

M. Bison is no stranger to fighting tournaments, having hosted one himself to capture his nemesis, Ryu. As such, as soon as he heard of the Nexus Tournament, he was eager to make an appearance and gain control of the multiverse itself with the help of the Winner's Wish!"

M. Bison is a powerful footsies character with access to a wide array of strong attacks. Boasting a safe recovery and easy way to set up into combos with his Up and Down Specials respectively, he is able to answer to nearly anything thrown at him and punish poor plays with his own attacks.

However, M. Bison is on the slower side and lacks a ranged game, requiring him to get close to opponents to deal damage. While he has moves meant to make the approach easier for him, he can still be zoned out by zoners. In addition, he can be easily comboed should he be caught off-guard.

Moveset

 * Command Inputs: Each of M. Bison's special attacks has a command input (a series of button presses) attached to them, resembling the respective inputs from the Street Fighter series. Upon successfully using a command input, M. Bison will perform the corresponding move, with a visual indicator and different voice clip to indicate the input’s success. However, command inputs do not affect their corresponding moves in any way aside from aesthetical differences.
 * Psycho Crusher: ← → + Attack/Special
 * Double Knee Press: → ← + Attack/Special
 * Bison Warp: → ↓ ↘ + Attack/Special + Attack/Special + Attack/Special
 * Psycho Reflect: Guard + Attack + Special

Grounded Attacks

 * Jab: M. Bison throws a punch.
 * Dash Attack: M. Bison propels himself forward with Psycho Power.
 * Forward Light: M. Bison throws a knee strike.
 * Up Light: M. Bison throws a wheel kick.
 * Down Light: M. Bison performs a sliding kick.
 * Forward Strong: M. Bison throws a cross punch infused with Psycho Power. This is his best kill move.
 * Up Strong: M. Bison throws an uppercut infused with Psycho Power.
 * Down Strong: M. Bison performs a sweeping kick.
 * Counter: M. Bison throws a backhand punch infused with Psycho Power.

Aerial Attacks

 * Neutral Air: Psycho Power swirls around M. Bison, dealing multiple hits of damage. This somewhat resembles a render of himself from Street Fighter V.
 * Forward Air: M. Bison throws a flying kick.
 * Back Air: M. Bison turns around before throwing a hook punch.
 * Up Air: M. Bison throws an uppercut.
 * Down Air: M. Bison stomps downwards with both feet, resembling the Head Press from Street Fighter II. The early frames of this move can spike opponents.

Grabs / Throws

 * Grab: M. Bison grabs the opponent with both hands.
 * Pummel: M. Bison courses Psycho Power through the opponent.
 * Forward Throw: M. Bison throws a palm strike infused with Psycho Power, resembling the Psycho Impact from Street Fighter V.
 * Back Throw: M. Bison slams the opponent on the ground behind himself, resembling the Psycho Fall from Street Fighter V.
 * Up Throw: M. Bison kicks the opponent into the air.
 * Down Throw: M. Bison throws the opponent to the ground before stomping on them, launching them forwards.

Stage Intro
M. Bison warps onto the stage while emitting Psycho Power and chuckling.

Taunts

 * M. Bison holds up his palm (which radiates Psycho Power) while saying “Such foolishness!”
 * M. Bison folds his arms and laughs, resembling a taunt from Super Street Fighter IV.
 * M. Bison flips his cape with a scoff.
 * M. Bison raises his fist and growls.

Victory Animations
M. Bison's victory theme is TBA.
 * M. Bison walks up to the camera and raises his palm while saying “You can’t compare with Psycho Power!”, resembling his victory animation from Ultra Street Fighter IV. On rare occasions, he will instead say “Yes… This is delicious…”, referencing the Street Fighter cartoon.
 * M. Bison floats upwards before emitting a shockwave of Psycho Power, resembling his victory animation from Street Fighter V.
 * M. Bison folds his arms as he laughs at the camera.

Colors / Costumes


Trivia

 * Many of M. Bison's design elements were made to help distinguish him from other Street Fighter characters in Nexed. Choices such as the lack of a projectile and a teleport Up Special were made to emphasize this.
 * M. Bison also borrows some inspiration from Super Smash Bros.' take on Ganondorf.
 * M. Bison was originally planned to have Psycho Crusher serve as his Neutral Special, with the Double Knee Press serving as his Side Special. In a similar vein, Psycho Blast was originally planned as his Forward Strong.
 * M. Bison's Level 2 Nexus Attack was originally the Knee Press Nightmare from Super Street Fighter II Turbo (with additional inspiration from Street Fighter x Tekken).

Gameplay-Related

 * M. Bison's attacks use hit sounds sourced from Street Fighter as opposed to the standard hit sounds from Nexed.