Kris

''Note: Kris’ moveset was created while the first two chapters of Deltarune were released, and may not reflect their abilities or character in subsequent chapters. Expect updates to this moveset as new chapters are released.'' "Kris Brings The Light!"

Kris is the main protagonist of Deltarune, debuting in its first chapter.

They are also a playable character in Nexed.

Real-World History
Kris debuted with the Halloween 2018 release of Deltarune: Chapter One. Not much is known about how Kris was concieved; However, their sprite does bear resemblance to an unused human sprite found in the files of UNDERTALE, leading some to believe that Kris was inspired by the sprite.

Outside of Deltarune itself, Kris also appears in various pieces of merchandise based on the game.

Gameplay Information
"Kris is the sole human of Hometown, a town inhabited by monsters. However, Kris’ sleepy life was turned upside down when they discovered the Dark World alongside the school bully, Susie. Journeying across this strange place and making friends along the way, Kris is said to be the hero of the Dark World’s legends. However, their true intentions seem ambiguous…

It seems Kris has found a portal into another mysterious place, filled to the brim with fighters both familiar and unfamiliar. With their friends at their side, though, Kris is ready to take on the tournament!"

On the surface, Kris is a standard swordfighter, having decent range on their attacks and average statistics. However, their main mechanic, TP, makes them a resource fighter who depends on gaining TP to power up their special attacks. Said specials serve as decent tools which cover basic functions on their own, but when powered up with TP, they become much stronger, making Kris harder to deal with.

However, due to this reliance on TP, Kris needs to get up close in order to gain it, making stalling an unviable option. As such, Kris is forced to approach in order to use their strongest attacks, whether they be their hard-hitting strong attacks or their more potent projectiles.

Moveset

 * Shield: While standing, crouching, or walking, Kris passively blocks projectiles.
 * TP: Kris has a TP gauge on their HUD which raises as they counter, parry, graze attacks (coming very close to them without being hit) and damage opponents. TP can be used to upgrade Kris’ special attacks. Kris begins each stock with 0 TP, and can have a maximum of 100.

Grounded Attacks

 * Jab: Kris swings their sword from left to right, resembling their basic attack animation from Deltarune.
 * Dash Attack: Kris leaps forward to perform a shield bash, with the shield gaining its projectile-blocking properties.
 * Forward Light: Kris stabs their sword forward.
 * Up Light: Kris swings their sword from low to high. This can combo into itself at low percents.
 * Down Light: Kris performs a crouching straight kick.
 * Forward Strong: Kris slashes forwards twice, resembling the X-Slash from Deltarune: Chapter Two. This is their best kill move.
 * Up Strong: Kris stabs their sword directly above themselves.
 * Down Strong: Kris slashes both sides of themselves with their sword.
 * Counter: Kris strikes the opponent with their sword.

Aerial Attacks

 * Neutral Air: Kris spins in place, resembling the Pirouette ACT from Deltarune.
 * Forward Air: Kris swings their sword from high to low.
 * Back Air: Kris throws a shield bash behind themselves.
 * Up Air: Kris tosses their sword upwards, with it spinning in the air before they catch it again.
 * Down Air: Kris stabs their sword downwards, being able to spike opponents.

Grabs / Throws

 * Grab: Kris grabs the opponent with one hand.
 * Pummel: Kris squeezes the opponent.
 * Forward Throw: Ralsei appears beside Kris and whips the opponent with his scarf, resembling his basic attack animation from Deltarune.
 * Back Throw: Susie appears, grabs the opponent, and slams them into the ground behind Kris. This is their best kill throw.
 * Up Throw: Kris throws the opponent into the air before stabbing them with their sword.
 * Down Throw: Kris throws the opponent to the ground. This is their best combo throw.

Stage Intro
Kris leaps down from the top of the screen, landing before entering their battle stance.

Taunts

 * Kris points forwards, resembling their ACT animation from Deltarune.
 * Kris turns to face a random ally, who they give a thumbs-up to.
 * Susie raises her axe while grinning.
 * Ralsei reads from his manual.
 * Noelle waves to Kris.
 * Berdly is seen playing with a handheld game console before looking over at Kris and smirking.
 * Lancer laughs.
 * Starwalker stands idle. He is the rarest of the allies.
 * Kris spins in place before posing, referencing the Pirouette ACT from Deltarune.
 * Kris turns their back to the camera, raising their sword with an eerie smile. This is a reference to the ending of Deltarune: Chapter One.

Victory Animations
Kris' victory theme is YOUR POWER from Deltarune: Chapter One.
 * Kris leaps down from above, stabbing their sword into the ground before getting up and pointing at the camera.
 * Kris walks up to the camera as a Dark Fountain rises behind them.
 * Kris, Susie, and Ralsei don poses resembling poses from Ralsei’s legend in Deltarune: Chapter One, as Noelle and Berdly don their own original poses. If one lingers on the results screen for long enough, they will eventually begin to do their dances from Deltarune: Chapter Two (with Noelle and Berdly’s dances again being original).

Colors / Costumes
Unless otherwise stated, all of Kris' colors only affect Kris themselves while their allies retain their usual color scheme. 

Gameplay-Related

 * If Kris is the last fighter to lose their final stock in a Stamina match, the screen cuts to black as their SOUL is seen breaking apart, resembling the death animation in Deltarune.