NES Remix

""'Now you're playing with power! You'll see a variety of Nintendo classics on the screen in the background. Be wary, though, or it just might be the game that plays you!""

NES Remix is a stage in Nexed, taking inspiration from several Nintendo Entertainment System games using the Wii U game of the same name as a framing piece.

History
Following their arcade success in the 80s, Nintendo began developing a home console known as the Famicom (short for Family Computer), with the aim of matching the sprite and scrolling capabilities of their arcade titles. Using the ColecoVision as a "bar" for quality after project manager Takao Sawano was impressed with the console's graphics, the console was released in Japan in 1983, featuring ports of Donkey Kong, Donkey Kong Jr., and Popeye as launch titles.

Nintendo planned to release the Famicom in the West under the name "Nintendo Advanced Video Gaming System", with Atari serving as a distribution partner. However, a variety of factors led to the plans falling through, prompting Nintendo to release the console themselves. The console was announced to be coming to the West in 1985, with publications at the time doubting that the console could succeed following the video game crash of 1983. After numerous design tweaks to promote the system as a general entertainment device rather than a video game console (including the adoption of terms such as "Game Paks" as opposed to cartridges and the introduction of the R.O.B. accessory), the newly-christened Nintendo Entertainment System would release to test markets in 1985 before the full launch the following year.

The Nintento Entertainment System (NES) would go on to become a hit in North America as a result of Nintendo's practices, with the console lasting nearly a full decade before discontinuation. Following the NES, ports and reimaginings of various titles would come to future consoles. Among these, 2013's NES Remix launched for the Wii U as a compilation of minigames adapting the gameplay of various NES titles into bite-sized chunks based around challenges. This would be followed up by a sequel for the Wii U and a companion title for the Nintendo 3DS, both launching the following year.

Layout
NES Remix is based on the gameplay screen from the original name, featuring a screen surrounded by a border. If hazards are disabled, the screen displays a rotating selection of gameplay footage from various NES titles. Otherwise, the screen displays a collage of NES sprites while a game is not active.

NES Remix primarily features a singular hard platform on the lower half of the screen, being a blocky platform inspired by the general shape of the NES itself.

Hazards

 * Games: With this hazard enabled, various "minigames" can come into play during a match, allowing the stage to take different forms and/or introduce hazards. While games as a whole can be disabled, each game can also be enabled or disabled seperately.
 * Duck Hunt: Three soft platforms appear; One on the right and two on the left (resembling the layout from the Super Smash Bros. stage of the same name). While this game is active, ducks fly freely around the screen, with an off-screen Zapper shooting at them. The Zapper shots can damage fighters.
 * Excitebike: Two thin hard platforms rise on each side of the main stage (turning the stage into a walkoff) as a long, soft platform appears above it. After a warning icon appears, a group of Excitebike racers drive across the hard platforms, launching fighters in their path.
 * Ice Climber: A large soft platform appears above the stage as the main platform is covered in ice, decreasing fighters' traction while standing on it.
 * Stack-Up: Three soft platforms of equal height and width appear above the stage. No stage hazards are introduced.
 * Urban Champion: A large manhole takes up about 15% of the main stage, appearing in the center and leading into the blast zone.

Trivia

 * Originally, only music from the NES era was planned to be included, but Faz decided to include a small handful of songs from the SNES due to it being unlikely to get its own stage.