Mighty

"Mighty Drops In!"

Mighty is a protagonist in the Sonic the Hedgehog franchise, debuting with the arcade release of SegaSonic the Hedgehog in 1993.

He is also a playable character in Nexed, being the Remix Fighter of Classic Sonic.

Real-World History
Mighty was designed for SegaSonic the Hedgehog by character designer Manabu Kusunoki. With the reasoning that the two new playable characters planned for the game would have to have the same proportions as Sonic, Kusunoki set out to find obscure animals to base these new characters off of, matching Sonic being based on another obscure animal. He eventually decided upon an armadillo and flying squirrel, who would become Mighty and Ray respectively.

Outside of a playable role in Knuckles' Chaotix, Mighty would be largely absent from the Sonic the Hedgehog franchise, only appearing in cameo roles despite also appearing in comics. This earned him a cult status within the Sonic fandom. Mighty would make his playable return as a part of the Sonic Mania Plus expansion released in 2018.

Gameplay Information
"Despite being one of the strongest there is in his world, Mighty is a peace-loving armadillo who values pacifism and the bliss of nature. However, he is willing to get rough when there's trouble afoot, having joined both Sonic and Knuckles in adventures to protect their world from Dr. Eggman!

When he heard of the Nexus Tournament, Mighty wasn't very interested at first. Tempted to reunite with some old friends, though, he decided to head into the battle to shell out some real damage!"

Despite being a Remix Fighter of Classic Sonic, Mighty subverts his archetype by focusing on hit-and-run gameplay rather than pure rushdown. His heavier weight and super-armored Neutral Special allow Mighty to take more abuse than his inspiration, and his hard-hitting attacks allow him to create distance between him and his opponent when needed.

However, Mighty suffers from lower mobility than that of Classic Sonic, having worse speed and a slightly lower Up Special. In addition, Mighty's combo game is severely worse than that of Classic Sonic.

Differences from Classic Sonic

 * Mighty is slightly slower than Classic Sonic.
 * Mighty is slightly heavier than Classic Sonic.
 * Mighty's attacks tend to deal more damage than Classic Sonic's.
 * The following moves differ entirely from Classic Sonic's: Forward Strong, Up Light, Grab, Pummel, Back Throw, Down Throw, Side Special, Down Special, and the Level 1 Nexus Attack.

Moveset

 * Wall-Jump: Mighty is able to jump off of walls.

Grounded Attacks

 * Jab: Mighty throws a punch.
 * Dash Attack: Mighty curls into a ball and rolls forward.
 * Forward Light: Mighty claps his hands, performing the Scissor Punch from Sonic the Fighters.
 * Up Light: Mighty throws an overarching headbutt.
 * Down Light: Mighty throws a sweeping kick. This can combo into itself at lower percents.
 * Forward Strong: Mighty throws a double punch. This is his best kill move.
 * Up Strong: Mighty curls into a ball and jumps upwards, only being able to deal one hit of damage as opposed to Classic Sonic's multihit.
 * Down Strong: Mighty spins in place, making use of the Dizzy Spin from Sonic the Fighters.
 * Counter: Mighty leaps into the opponent while curled up.

Aerial Attacks

 * Neutral Air: Mighty curls into a ball and spins erratically, making use of the Air Spin from Sonic the Fighters.
 * Forward Air: Mighty kicks forwards with both feet, resembling his wall jump animation from Knuckles' Chaotix.
 * Back Air: Mighty thrusts his shell behind himself.
 * Up Air: Mighty straightens himself out before spinning. This move can only deal one hit of damage as opposed to Classic Sonic's multhit.
 * Down Air: Mighty stomps downwards with both feet, being able to spike opponents.

Grabs / Throws

 * Grab: Mighty grabs the opponent with one hand.
 * Pummel: Mighty jabs the opponent in the stomach.
 * Forward Throw: Mighty headbutts the opponent so hard that they get launched forward. This is his best combo throw.
 * Back Throw: Mighty performs a rolling backwards throw. This is his best kill throw.
 * Up Throw: Mighty uppercuts the opponent into the air, resembling the Volley Toss from Sonic the Fighters.
 * Down Throw: Mighty jumps up before slamming the opponent into the ground, launching them forward.

Stage Intro
Mighty jumps out of a Giant Ring, which vanishes as he enters his battle stance.

Taunts

 * Mighty taps his fists together.
 * Mighty knocks on his shell as he smirks.
 * Mighty spins a ring on his finger, resembling his idle animation from Knuckles’ Chaotix.
 * Mighty shrugs at the camera, resembling an idle animation from Sonic Mania Plus.

Victory Animations
Mighty's victory theme is a remix of the Act Clear jingle from Knuckles' Chaotix.
 * Mighty rests against a boulder, smiling at a Flicky that lands on his head.
 * Mighty leaps down from the top of the screen with a Hammer Drop, uncurling and posing for the camera.
 * Mighty runs on screen before skidding to a stop and posing with a peace sign.

Colors / Costumes


Trivia

 * Mighty's tagline is a reference to the Hammer Drop.

Gameplay-Related

 * Upon being KO’d via blast zone, rings will fly out from Mighty’s direction.
 * If Mighty is the last fighter to lose their final stock in a Stamina match, he will be launched upwards a short distance before falling through the bottom of the screen, resembling his death animation in Sonic Mania Plus.