Doom Slayer

''Warning: Doom Slayer's source material contains copious amounts of blood and gore. While this page will steer away from including explicit violence of this nature, please research this character at your own risk!'' "Doom Slayer Razes Hell!"

The Doom Slayer (also known as Doomguy) is the main protagonist of the DOOM franchise, being introduced under the Doomguy name in the 1993 original.

He is also a playable character in Nexed.

Real-World History
Doomguy was first introduced in the 1993 release of DOOM. While the "Doom Bible", a design draft for the game, featured a variety of unused playable characters, an NPC design known as "Buddy Dacote" was the one who most closely resembled the final design of Doomguy. According to designer John Romero, Doomguy was not officially named or given a distinct personality in his debut appearance since "it's supposed to be YOU [the player]".

In the 2016 reboot of DOOM, Doomguy was renamed Doom Slayer (although the two are revealed to be one and the same in DOOM Eternal) and given a much different design than the original series' protagonist. The Doom Slayer would go on to gain more characterization than his pre-reboot counterpart, having more elaborate interactions with other characters and several animations which depict a more rage-fueled, yet irreverant, side to the character.

Both the original and rebooted versions of Doom Slayer have gone on to become iconic video game characters, being adapted for novels and films based on the DOOM franchise. Outside of their home series, they have also made guest star appearances in games such as Tony Hawk's Pro Skater 3 and Quake Champions, with the Doom Slayer's armor also being available as a cosmetic item in Fall Guys: Ultimate Knockout and Super Smash Bros. Ultimate.

Gameplay Information
"Seething with rage towards the demonic forces of Hell, Doom Slayer is more of a force than a man. Dedicated to striking down demons in brutal ways, he will stop at nothing to pursue his goals. Using his vast assortment of weapons and explosives, Doom Slayer has what it takes to rip and tear into anyone who stands in his way.

After finding himself in the universe of the Nexus Tournament and having no recollection of how he got there, Doom Slayer is on a search for answers. To him, his opponents aren't just fellow fighters - They're obstacles in his search, and if they don't get out of his way, he'll show them why he's earned the title of the Slayer."

True to his source material, Doom Slayer is a powerful force on the battlefield. His above-average weight and high speed make him suitable for rushing in without too much risk, making him considerably good for rushdown scenarios. However, his most notable aspect is his assortment of weapons - With the use of his Guard Special, Doom Slayer can equip various guns and subweapons, each with a specific purpose. This makes Doom Slayer a nimble, yet powerful force capable of dealing with a plethora of situations.

However, Doom Slayer is reliant on his main mechanic - Ammo. All of his ranged attacks cost ammo to use, making it mandatory that he use his melee attacks to stock up. This, combined with his overreliance on speed and offense, makes him struggle against fighters who can outmanuever him or cancel out his projectiles.

Moveset

 * Crawl: Doom Slayer is able to crawl.
 * Ammo: Doom Slayer has an ammo gauge on his HUD, starting with a maximum of 30 rounds at the start of each stock. Ammo is used for Doom Slayer's jab and Neutral Special, with melee attacks replenishing his supply.
 * Weapons: With the use of his Guard Special, Doom Slayer can equip one of five different weapons, each with differing properties. These affect his jab and Neutral Special.

Grounded Attacks

 * Jab: Doom Slayer fires his current weapon. Holding down the attack button will have Doom Slayer continue to fire.
 * If Doom Slayer doesn't have enough ammo to use his weapon, he will instead throw a punch resembling his melee attack from the original DOOM.
 * Dash Attack: Doom Slayer throws a running shoulder bash. He emits a yellow spark when activating the move, referencing the dash ability found in DOOM Eternal.
 * Forward Light: Doom Slayer throws a hook punch with the Doomblade extended.
 * Up Light: Doom Slayer throws an uppercut with the Doomblade extended.
 * Down Light: Doom Slayer throws a crouching straight kick.
 * Forward Strong: Doom Slayer revs up a chainsaw and swings it, being able to deal multiple hits of damage. The chainsaw originates from the original DOOM, but uses its appearance from DOOM Eternal.
 * Up Strong: Doom Slayer sweeps the Crucible from DOOM Eternal in an arc above himself.
 * Down Strong: Doom Slayer slams the Sentinel Hammer from DOOM Eternal: The Ancient Gods, Part Two into the ground in front of himself, creating a shockwave of energy around himself.
 * Counter: Doom Slayer throws a haymaker punch.

Aerial Attacks

 * Neutral Air: Doom Slayer throws a flying kick.
 * Forward Air: Doom Slayer throws an overhand punch with the Doomblade extended, being able to spike opponents.
 * Back Air: Doom Slayer throws a shoulder bash behind himself.
 * Up Air: Doom Slayer throws an uppercut with the Doomblade extended.
 * Down Air: Doom Slayer throws a double-footed stomp, being able to spike opponents.

Grab / Throws

 * Grab: Doom Slayer grabs the opponent with one hand.
 * Pummel: Doom Slayer jabs the opponent in the gut with the Doomblade extended.
 * Forward Throw: Doom Slayer grabs the opponent's head and headbutts them, launching them forward. The grabbing animation somewhat resembles the beginning of a Glory Kill found in 2016's DOOM.
 * Back Throw: Doom Slayer sweeps the opponent across the ground before throwing them behind him.
 * Up Throw: Doom Slayer uppercuts the opponent with the Doomblade extended, launching them upwards.
 * Down Throw: Doom Slayer throws the opponent to the ground before stomping on them, launching them forwards. This resembles a Glory Kill found in 2016's DOOM.

Stage Intro
Doom Slayer steps into the arena through a portal with little fanfare.

Taunts

 * Doom Slayer clenches his fists, growling "Rip and tear..." Notably, this is Doom Slayer's only voice clip.
 * Doom Slayer slowly draws his hand against his neck, resembling a multiplayer taunt from 2016's DOOM.
 * Doom Slayer flexes his arms, resembling a multiplayer taunt from 2016's DOOM.
 * Doom Slayer pulls out a random figurine from DOOM Eternal, fistbumping it.

Victory Animations
Doom Slayer's victory theme is an excerpt of Running From Evil from DOOM Eternal (0:00-0:10), used for the victory theme in the game's Deathmatch mode.
 * Doom Slayer turns to the camera, raises his Super Shotgun close to his chest, and cocks it, resembling his appearance on the box art of 2016's DOOM.
 * Doom Slayer leaps into view before aiming the Plasma Rifle at the camera.
 * Doom Slayer notices the camera, grabs it, and punches it, causing it to cut to static. This resembles a victory animation from DOOM Eternal.

Colors / Costumes
  "Doomguy Enters The Inferno!"

Doomguy is the incarnation of Doom Slayer found in the original DOOM trilogy. A former Marine, he was sent to UAC Phobos base to act as security. However, after demons attempted to escape from Hell, he fought valiantly to prevent their escape, dedicating the rest of his life to fighing against them.

As an alternate costume for Doom Slayer, Doomguy has a few changes:
 * The announcer refers to Doomguy as a separate character from Doom Slayer's other costumes.
 * Doomguy's voice lines are reused from the original DOOM trilogy, making him more vocal than Doom Slayer (albeit without any actual dialouge).
 * All of Doomguy's weapons (sans the Cruicible, Sentinel Hammer, and modification weapons) take on appearances similar to those found in DOOM II. Since the Heavy Cannon does not appear in that game, it is instead replaced by a machine gun.
 * All of Doomguy's taunts differ from those of Doom Slayer's.
 * Doomguy raises his arms in victory.
 * Doomguy mimes smoking a cigar, an animation sourced from 2016's DOOM.
 * Doomguy gives two thumbs up.
 * Doomguy flexes his arms.
 * Doomguy's victory theme is Intermission from Doom from the original DOOM, which replaces the normal results music.
 * All of Doomguy's victory animations differ from those of Doom Slayer's.
 * Doomguy fires a machine gun wildly before posing.
 * Doomguy poses, revving up his chainsaw.
 * Doomguy spins the Super Shotgun in his hand before posing with it over his shoulder.

Trivia

 * The Super Shotgun's modification was originally planned to have Doom Slayer use a horizontal version of his Up Special, but this was scrapped.