Mangle

"Mangle Takes Part!"

Mangle is a recurring antagonist from the Five Nights at Freddy's series, developed by Scott Cawthon. They first appeared in Five Nights at Freddy's 2 as the replacement for Foxy the Pirate Fox.

They are also a playable character in Nexed as a modded fighter, developed by VentureSonic for Monsterous Moveset Madness moveset jam.

Real-World History
After the success of the original Five Nights at Freddy's, Scott Cawthon swiftly got to work on a sequel known as Five Nights at Freddy's 2. Mangle was one of the characters teased on Scott Cawthon's website, in a teaser image where they were shown alongside the original version of Foxy from the first game in the franchise. Five Nights at Freddy's 2 would release on November 10th, 2014, where Mangle would serve as one of the antagonists. In game, they would be described as the "Toy animatronic" replacement for Foxy, who had been torn apart by children and left as a "take apart and put back together" attraction.

Mangle would continue to appear throughout the series through multiple incarnations: Phantom Mangle appears as a hidden antagonist in Five Nights at Freddy's 3, and Nightmare Mangle appears as a replacement for Nightmare Foxy in Five Nights at Freddy's 4: Halloween Edition. Mangle, as well as their incarnations to varying degrees, would also appear in FNaF World, Ultimate Custom Night, Five Nights at Freddy's VR: Help Wanted and Five Nights at Freddy's AR: Special Delivery.

Gameplay Information
Mangle would be regarded under the Grappler archetype, yet doesn't fall under the usual conventions of being slow. Unlike contemporary characters from their series, Mangle is rather agile able to move fast across the stage, whilst also being lightweight making them susceptible to being knocked out easily. This is done intentionally to reflect their character, being an animatronic torn apart from kids, and being an iteration of Foxy characterised as one of the most agile characters in the Five Nights at Freddy's series.

What makes Mangle a grappler is their ability to punish bad plays with oppressive gameplay: their grab is really disjointed from their body allowing them to punish opponents with aggressive, damage-racking throw combos. Their attacks are fast and snappy, allowing them to combo easily with multi-hits. They also have kill moves in the form of their strong attacks and their neutral special, Jumpscare. However, Mangle's very fragile thanks to their lightweight nature and not having the best recovery out there.

Moveset

 * Crawl: Mangle is able to crawl. The animation is a reference to Mangle's appearance in the vents in Five Nights at Freddy's 2, and their speed is in reference to their appearance in the Vent Repair section of Five Nights at Freddy's VR: Help Wanted.
 * Wall-Jump: Mangle is able to jump off of walls.
 * Wall-Cling: Mangle is able to cling to walls for a short period of time. This is a reference to Mangle's method of movement in the series, latching onto walls.
 * Wall-Crawl: Mangle is able to crawl on walls for a short period of time.
 * Hydrophobia: Mangle takes damage while swimming.

Grounded Attacks

 * Jab: Mangle swipes forward with their handless appendage. The attack has a slashing effect which makes it resemble the Hook attack from FNaF World.
 * Dash Attack: Mangle's parts collapse in on themselves before they spring forward with their head and feet first. This dash attack has deceptively high knockback and can be used to catch people trying to land.
 * Forward Light: Mangle twists their body around and hits in front of them, once with their backmost foot which reaches the furthest and secondly with their ball tail.
 * Up Light: Mangle's smaller endoskeleton head reaches above their main head and swings above them. This deals very mild damage and knockback, but can disrupt attacks and is wildly disjointed.
 * Down Light: Mangle swipes in front of themselves twice with their various appendages.
 * Forward Strong: Mangle curls up before springing themselves forward with their maw agape, before clamping down in front of them. Similarly to Freddy's, there is a sweetspot within Mangle's mouth that makes this attack very strong.
 * Up Strong: Mangle bundles their parts into a ball before their two heads extend from that bundle of parts, the smaller one biting first before the second one bites immediately afterwards. The first bite will drag the opponent down into the second one's sweetspot within the mouth.
 * Down Strong: Mangle squats and buckles their endoskeleton torso, before it spins around 360 degrees with their arm and heads outstretched. The hitbox stretches far around Mangle and sends at a devestating sideways angle.
 * Counter: Mangle's head swerves around before biting harshly at their aggressor.

Aerial Attacks

 * Neutral Air: Mangle twists their body so that all three of their legs are outstretched like a fan, spinning around rapidly. This can be used to drag opponents with Mangle.
 * Forward Air: Mangle's torso piece reaches forward with the hand attached to their neck joint swiping forwards quickly and weakly.
 * Back Air: Mangle's body unnaturally twists as their endoskeleton head reaches behind them and chomps from behind, delivering a multi-hitting move that traps opponents near Mangle. Then their actual head reaches out and delivers a nasty chomp, which sends the opponent a far distance.
 * Up Air: Mangle headbutts above themselves, with their smaller endoskeleton head following suit directly afterwards. This is a rare two-hitting up aerial, with the first hit dragging downwards and the second hit sending upwards. The first hit could be used for makeshift combos, though is unreliable and requires the player to fastfall.
 * Down Air: Mangle kicks downwards three times, for each foot. The last hit sends at a downward angle.

Grabs / Throws

 * Grab: Mangle's entire body twists so that their two hands come together to grab the opponent and pull them, coiling their entire mangled body around them.
 * Pummel: Mangle bites into the head of the opponent trapped within their mangled body.
 * Forward Throw: Mangle twists their neck around the opponent, and throws them upwards by ramming into them with their head.
 * Back Throw: With Mangle's far apart hands, they clasp together on the opponent and heave them behind Mangle. This has a surprising amount of knockback.
 * Up Throw: Mangle gets on their back and presses all three of their feet against the opponent, before pushing up against them.
 * Down Throw: Mangle grips the opponent in their mouth, spinning their whole body around before throwing them into the floor, bouncing the opponent off the floor and into an upwards angle. This can set up for aerial combos.

Stage Intro
Mangle is seen scattered across the floor, lifeless, before a clock suddenly chimes and they become active, pulling themselves up and onto their three feet.

Taunts

 * Mangle pulls out a paddleball and starts playing with it aimlessly, before looking at the camera with a surprised look and putting it away. This is in reference to the trailer for FNaF World. This taunt can be held down to happen continuously.
 * Mangle's body twists around so that one of their hands touch the ground and one of their feet doesn't, whilst their head twists upside down and Mangle taunts "We're going to have such terrible, wonderful fun..."
 * Mangle's body twists so that one of their hands is held up to their face, allowing them to shush the opponent and say "Just be still..."
 * Mangle will attempt to stand up straight and tall on two feet, before eventually stumbling over their own weight and having to fall back onto their three feet.

Victory Animations
Mangle's victory theme is a rendition of the first nine seconds of Les Cloches Du Monastère, the music which plays after the player beats Night 5, 6, or 7 in Five Nights at Freddy's 2.
 * Mangle dangles from the top of the screen, parts of their body slowly hanging before their head slowly comes down into frame, first looking away from the camera before slowly turning to look at it. During all of this, Mangle is heard saying "Was that really the best you could do?" or "You really went completely to pieces there!", lines taken from Five Nights at Freddy's AR: Special Delivery.
 * A poster of Mangle's fixed version slowly flutters through the air, before a bit of the real Mangle's endoskeleton punctures through it, their face emerging from the ripped paper whilst saying "Don't be afraid! Soon you will look just like me... beautiful!", a line taken from Ultimate Custom Night.
 * A plushie - either being of Freddy, Bonnie, Chica, Foxy, or rarely Golden Freddy - is trapped within Mangle's endoskeletal frame. Its limbs are slowly taken part as Mangle says "Now I get to play 'take apart and put back together'! You won't feel a thing.", a line taken from Ultimate Custom Night. As they say "thing", Mangle will behead the plushie.

Trivia

 * For Mangle's victory animation where they tear apart a poster of their fixed counterpart, the colours of said poster will reflect what alternate costume Mangle is using.
 * For Mangle's third and fourth alternate costumes based on Tangle and Lolbit respectively, the poster will be mirrored to reflect the fact that the sprites for Tangle and Lolbit in FNaF World are mirrored versions of their original counterpart, making it so their hooks are on the opposite hand.
 * For all of Phantom Mangle's alternate costumes, the poster is the same as her default costume. However the poster will now have a burnt texture, reflective of the general appearance of the Phantom animatronics and the props within Fazbear's Fright, the central location of the Phantom animatronics' origin game, Five Nights at Freddy's 3.

Gameplay-Related

 * Parts of Mangle's body will unnaturally twist and spin 180 degrees while turning around so that they look as if they have been flipped horizontally when changing direction. While this isn't perfect, this does not at all effect any of Mangle's hitboxes and is purely aesthetic.
 * Albeit faint, Mangle will make the same jump sound as they did in Mangle's Quest, a minigame from Five Nights at Freddy's 3.
 * Whilst using any of the Phantom Mangle alternate costumes, Mangle's jumpscare noises instead get replaced with those from Five Nights at Freddy's 3, and their appearance will briefly become photonegative when using their neutral special, in reference to the Phantom animatronics' jumpscares from the same game.
 * Funnily enough, Phantom Mangle does not jumpscare the player in Five Nights at Freddy's 3. They would later gain the ability to do so in Five Nights at Freddy's VR: Help Wanted.
 * If Mangle is present in a match while on The Office (FNaF 2), their cameo in the vent will not appear.