Demoman

Demoman is one of the nine classes of Team Fortress 2, a team-based class shooter developed by Valve.

He is also a playable character in Nexed as a modded fighter, developed by VentureSonic.

Real-World History
The Demoman class appeared amongst the original ten classes in Team Fortress Classic. Based around explosives, the Demoman class was suited with a Grenade Launcher and a Pipebomb Launcher which would define the class' role in the series' gameplay loop, being a class specialising in high damage and setting traps for the opposite team.

After nine years of development, Team Fortress 2 released with the current iteration and character for the Demoman. This version of the character was given the traits of an alcoholic Scotsman, and his weaponry would be streamlined to the Grenade Launcher, Stickybomb Launcher and the Bottle. The game would also feature unlockable weapons added through updates, including weapons such as the Chargin' Targe and the Eyelander which would become staples to the alternative playstyle and sub-class for the Demoman, the "Demoknight".

Gameplay Information
Demoman's kit is intentionally designed to be efficient at area denial and defensive play. His Down Special, Stickybomb Launcher, allow him to shut down areas of the stage with the mere presence of his Stickybombs and the damage they can bring. His Neutral Special, Grenade Launcher, also allows him to keep distance with his pipe grenades and set up for combos with their generous knockback angle. As well as this, his Side Special acts as a surprise tool which can catch opponents off guard as well as be used to defend himself from incoming attacks with its defensive properties.

Where Demoman struggles is in longevity and survivability. Demoman's recovery move, Up Special, is intentionally bad to encourage use of his Down Special to recover. However using Stickybombs to recover forces Demoman to take damage, which he is fully capable of taking thanks to his light heavyweight stats. However the damage will accumulate over time, also taken into account with some of his attacks dealing self-inflicted damage. Because of this, Demoman can often seem like a very volatile character because of this nature.

Moveset

 * Crawling: Demoman is able to crawl.
 * Charge Meter: Demoman has a unique mechanic where a meter resides beside his UI. The meter determines whether or not he can use his Side Special, Shield Charge. Upon using the move the meter is fully depleted, and slowly refills over time. A sound plays when Demoman's charge meter has refilled.
 * Self-Explosive Resistance: Demoman has a unique mechanic where his own Stickybombs, despite being able to hurt him and knock him back, will not send Demoman into tumble. This means that he can use Stickybombs to "sticky jump", using its detonation to send him upwards in an actionable state. This can also be done in the air to aid with recovery.

Grounded Attacks

 * Jab: Demoman swings his bottle. A reference to his basic melee swing animation in Team Fortress 2.
 * Dash Attack: Demoman equips the Eyelander and does a forward swing. The Eyelander is a weapon Demoman can equip in Team Fortress 2.
 * Forward Light: Demoman thrusts forward with his elbow.
 * Up Light: Demoman swings his bottle up and over his head.
 * Down Light: Demoman swings at the ground with his bottle, causing it to crack and some harmless shards to fly out of it. Similar to his jab, and also a reference to his basic melee swing albeit targeted at the ground.
 * Forward Strong: Demoman equips the Scotsman's Skullcutter and does a lowdown sideways swing, dealing heavy knockback and having the properties of a slashing hit. The Scotsman's Skullcutter in Team Fortress 2 is Demoman's highest damaging melee weapon, and the movement is vaguely similar to the Decapitation taunt Demoman can do with some of his melee weapons.
 * Up Strong: Demoman equips the Eyelander and does an overhead swing.
 * Down Strong: Demoman equips the Quickiebomb Launcher and fires two bombs to his sides, exploding. These do deal damage to Demoman but no knockback. To opponents, they have less knockback and damage than his Stickybombs. A reference to the unlockable weapon from Team Fortress 2.
 * Counter: Demoman equips the Half-Zatoichi and swings through the opponent, sending them away. The Half-Zatoichi is another melee weapon Demoman can equip in Team Fortress 2, and has a unique mechanic where it instant kills opponents also using the weapon, which is vaguely reflective in its purpose as a counter attack.

Aerial Attacks

 * Neutral Air: Demoman swings his bottle. Identical to his jab albeit airborne, a reference to his melee swing animation in the air.
 * Forward Air: Demoman swings forward with the Eyelander.
 * Back Air: Demoman reels backwards and elbows behind him.
 * Up Air: Demoman swings upwards with the Eyelander.
 * Down Air: Demoman equips the Scotsman's Skullcutter again and swings downwards harshly. The sweetspot, being the tip of the axe, can send opponents downwards at a sharp angle.

Grabs / Throws

 * Grab:
 * Pummel:
 * Forward Throw: Demoman presses the Grenade Launcher into the opponent's chest, before firing it causing the opponent to fly backwards. This attack does deal self-damage to Demoman.
 * Back Throw:
 * Up Throw:
 * Down Throw:

Stage Intro
Demoman lands in with a trail of fire hot on his heels, landing on the ground with his Stickybomb Launcher as he yells "Let's do it!".

Taunts

 * Demoman lifts part of his attire up whilst thrusting his hips forward, yelling "KA-BOOM!". Under his attire is a smiley face on a note attached to his costume.
 * Demoman spins around and hits his own chest, before pointing forward with a V-sign with his fingers.
 * Demoman leans back and takes a lengthy swig of his bottle, causing him to belch afterwards. After performing this taunt, Demoman's speech will be slurred for the next voice clip he performs.
 * Demoman equips and readies his Eyelander, waiting a moment before swinging forward with it. This taunt is actually tied to a hitbox, which will send opponents directly horizontally with fixed knockback. After the attack he will clean his blade with his hands.

Victory Animations
Demoman's victory theme is a slight variant of the Team Fortress 2 ending flourish, which appears in the Meet the Demoman video.
 * The camera, zoomed in on Demoman striking a pose with his Grenade Launcher, pans outwards to reveal the rest of the members of the team. This is a direct reference to the end of every video officially produced by Team Fortress 2. This victory animation cannot be played in team matches.
 * Demoman walks in from off screen brandishing his bottle casually, laughing. He walks towards the camera and crouches down, remarking "They're gonna have to glue you back together- in Hell!"
 * A teleporter left on the ground summons the Demoman, holding a crate of bottles while raising a singular bottle up, cheering victoriously before settling down. This very same animation and voice clip appears in Expiration Date, and as a purchasable taunt in Team Fortress 2.