Freddy Fazbear

"Freddy Fazbear Stays The Night!"

Freddy Fazbear is the eponymous antagonist of the Five Nights at Freddy's series, developed by Scott Cawthon and beginning in 2014 with the release of the original game.

He is also a playable character in Nexed.

Real-World History
In 2014, indie game developer Scott Cawthon began work on Five Nights at Freddy's, getting the inspiration for the game from critiques about the character models from his previous games resembling creepy animatronic characters like those found in the Chuck E. Cheese line of entertainment centers. Freddy himself was originally intended to be an idle antagonist who only attacked the player once they ran out of power, but Cawthon later changed this so that Freddy would be an active thread from the third night onward.

After the release of Five Nights at Freddy's on August 8th, 2014, it became an online sensation, with Freddy and his fellow animatronics becoming staples of the indie gaming scene. Freddy would retain his role as the mascot of the franchise which would spawn from the original game's success, with at least one variant of the character being featured in every game in the franchise. Freddy has also been featured in merchandise and novels related to the Five Nights at Freddy's series, and has appeared in cameo roles in other games such as Fleeing the Complex.

Gameplay Information
"Kids far and wide are familiar with Freddy Fazbear's Pizza, the hottest place for family entertainment featuring games, food, and of course, Freddy Fazbear and his animatronic band! Unbeknownst to the public, though, Freddy's holds a dark secret. After several incidents in the chain's past, Freddy and company are now haunted by vengeful souls, and now roam the building at night in search of night guards to terrorize.

Nobody's quite sure how Freddy got into the Nexus Tournament - His programming's supposed to keep him from leaving the pizzeria. It's really not that important, though; What is important is that Freddy is hellbent on stopping anyone who gets in his path. Maybe keep him away from anyone wearing purple..."

Up close, Freddy Fazbear is an absolute terror - His high attack power allows him to rack up damage and KOs very quickly, while his hefty weight makes him hard to KO. His Neutral Special, Jumpscare, is one of the game's most devastating attacks, allowing Freddy to deal insane knockback once fully charged. This, combined with the capabilities of his other specials, make him a forbidable opponent.

However, Freddy does have weaknesses. In addition to lacking safe ranged options, his low mobility can make it difficult to catch up to would-be victims. His weight also leaves him suspectible to being juggled, while his large size makes him easy to hit. Overall, Freddy is a character who succeeds in up-close combat and dealing damage, but struggles with ranged combat and escaping combos.

Grounded Attacks

 * Jab: Freddy swings his arm, with the animation resembling his Adventure counterpart's attacking animation from FNaF World.
 * Dash Attack: Freddy leaps forwards with his arms outstretched, being somewhat slow, but very powerful. This resembles his jumpscare from Five Nights at Freddy's AR: Special Delivery.
 * Forward Light: Freddy throws a hook punch, with his torso spinning towards the camera as he does so.
 * Up Light: A small rod beneath Freddy's hat extends it slightly upwards. This is Freddy's quickest grounded attack, but also the weakest. This references the similar ability of Funtime Freddy's hat in as seen in the trailer for Five Nights at Freddy's: Sister Location.
 * Down Light: Freddy's head is extended forwards via a rod for a headbutt attack. Freddy's pose resembles that of Golden Freddy from the original Five Nights at Freddy's.
 * Forward Strong: Freddy leans down before biting forwards. The move has a sweetspot within Freddy's mouth which deals immense damage.
 * Up Strong: Freddy swings both arms into the air in front of himself in a scooping motion.
 * Down Strong: Freddy malfunctions, with his body violently shaking as he performs a lariat.
 * Counter: Freddy grabs the opponent and throws them downwards, burying them.

Aerial Attacks

 * Neutral Air: Freddy extends his limbs, resembling his appearance on promotional art for Freddy in Space 57, a minigame found in FNaF World.
 * Forward Air: Freddy swings his arm from high to low in front of himself, being able to spike opponents.
 * Back Air: Freddy's head violently jerks backwards.
 * Up Air: Freddy swings his arms in the air.
 * Down Air: Freddy plummets to the ground for a powerful stall-and-fall attack.

Grabs / Throws

 * Grab: Freddy grabs the opponent with both hands.
 * Pummel: Freddy bites at the opponent's face.
 * Forward Throw: Freddy screams in the opponent's face, launching them forward.
 * Back Throw: Freddy bites down onto the opponent, spinning his head and torso around to throw the opponent behind himself.
 * Up Throw: Freddy throws the opponent into the air.
 * Down Throw: Freddy stuffs the opponent in a Freddy costume (sans the head), acting as a form of the buried status.

Stage Intro
Freddy is seen standing on a small stage, deactivated. As a clock chime is heard, Freddy powers on, stepping off the stage and entering his battle stance.

Taunts

 * Freddy begins "performing", mimicking his animation from the trailer for Five Nights at Freddy's.
 * Freddy pulls a pizza slice out of his chest cavity and begins to "eat" it, with the slice sliding back into his chest. Freddy then closes his chest.
 * Freddy tips his hat, resembling Withered Freddy's pose from the first teaser for Five Nights at Freddy's 2.
 * Freddy stares directly at the camera with pinprick white pupils. As he does this, he lets out his laugh from Five Nights at Freddy's.

Victory Animations
Freddy's victory theme is a rendition of the ending of Votre Toast from the opera Carmen (better known as the Toreador Song/March), the music which he plays during a power outage in Five Nights at Freddy's. In addition to these, Freddy has a secret fourth victory animation if he wins a match with his Level 3 Nexus Attack. Upon the end of the attack, the screen transitions to an interior view of a Freddy Fazbear costume, with Freddy peeking through the eyeholes while saying "Now would be a good time to hold your breath." The shot resembles the Game Over screen of Five Nights at Freddy's 2. Uniquely, no victory fanfare or music plays during the sequence, being replaced with static ambience.
 * Freddy is seen shrouded in darkness as he says "When you wake up, just remember..." Suddenly, the lights flicker back on as Freddy holds up a pizza to the camera, saying "...friends are forever!" as Bonnie and Chica appear beside him. If the player lingers on the results screen for long enough, they can notice the animatronics glitching out every so often, their heads erratically moving with their mouths agape.
 * Freddy gives a wave before posing and saying "Better luck next time!"
 * Freddy's head is seen on the ground, with yellow lights coming out of his eyes before they flicker off. This resembles both the bad and good ending screens of Five Nights at Freddy's 3.

Colors / Costumes


Trivia

 * Freddy was added to Nexed on August 8th, 2022, coinciding with the eight anniversary of the first Five Nights at Freddy's game's release.

Gameplay-Related

 * On the character select screen, Freddy's nose will honk if pressed, mirroring an easter egg found in many ''Five Nights at Freddy's titles.
 * Freddy's dodges make use of him teleporting via static.

Credits

 * RenderSSBU: Creator of Freddy's render.