Shrill

"Shrill Gets Amped Up!"

Shrill (real name Alyssa Vance) is an original character created by Faz in November 2020, being a character for a creative writing project known as the "Project Cape Universe".

She is also a playable character in Nexed.

Real-World History
Shrill was first drawn on November 29th, 2020 for the "Project Cape Universe". While no outside factors directly influenced her design (although Faz was inspired by characters such as Marvel's Motormouth), she was intended to be a slightly deeper character than the characters that had been made at that point. She was originally meant to be called Amp, but the name was changed before she was first shown.

Shrill would recieve a redesign in June 2022; This would give her longer hair and replace her shoes with boots.

Gameplay Information
"Born and raised in England, Alyssa Vance had a somewhat strained childhood due to parental issues. As such, she turned to music as an escape, leading her to discover that she possessed innate sonic powers. When she grew up, she decided to take to the stage as the metal musician Shrill... although she's not opposed to doing vigilante work every now and then.

Shrill's never been one to back down from a fight, using her guitar and deafening screams to throttle her opponents. As such, once she heard of the Nexus Tournament, she eagerly signed up, ready to take her act on a world tour!"

Shrill is a fighter who excels in pressuring her opponents before finishing them off with powerful blows. Her strong attacks' ability to create sound waves give them the ability to deal damage across a wider area than most similar attacks, while her her high mobility allows her to exploit openings. However, Shrill's specials are where she truly shines; Her Neutral Special nullifies projectiles, requiring opponents to approach her, leaving them suspectible to her stunning Side Special or a weakening Down Special.

However, Shrill does suffer with endurance. She is a lightweight character, and while her Up Special helps her gain vertical height, she struggles with horizontal recovery. In addition, she lacks range on the majority of her attacks and does not have any traditional projectiles of any kind, making her Neutral Special a mandatory tool in battles against zoners.

Moveset

 * Wall Jump: Shrill is able to jump off of walls.

Grounded Attacks

 * Jab: Shrill throws a punch.
 * Dash Attack: Shrill drops to her knees and slides forwards.
 * Forward Light: Shrill claps her hands, creating a sound wave.
 * Up Light: Shrill throws a wheel kick.
 * Down Light: Shrill throws a crouching straight kick. This can combo into itself at lower percents.
 * Forward Strong: Shrill swings her guitar forwards. If the attack lands, it creates a sound wave capable of dealing splash damage.
 * Up Strong: Shrill swings her guitar over her head. If the attack lands, it creates a sound wave capable of dealing splash damage.
 * Down Strong: Shrill slams her guitar into the ground. If the attack lands, it creates a sound wave capable of dealing splash damage. This is her best kill move.
 * Counter: Shrill lets out a yell which launches the opponent forwards.

Aerial Attacks

 * Neutral Air: Shrill spins her guitar around herself.
 * Forward Air: Shrill swings her guitar from high to low. Opponents hit in the early frames of the move can be spiked.
 * Back Air: Shrill throws an elbow jab behind herself.
 * Up Air: Shrill throws both hands upwards while making the "devil horns" gesture with each.
 * Down Air: Shrill stomps downwards with both feet. Opponents hit in the early frames of the move can be spiked.

Grabs / Throws

 * Grab: Shrill grabs the opponent by the collar.
 * Pummel: Shrill punches the opponent in the gut.
 * Forward Throw: Shrill rams the end of her guitar into the opponent, launching them forwards.
 * Back Throw: Shrill throws the opponent over her shoulder and slams them into the ground.
 * Up Throw: Shrill tosses her opponent slightly upwards before launching them with a scream. This is her best kill throw.
 * Down Throw: Shrill releases the opponent before strumming her guitar, creating a sound wave which launches the opponent toward the ground. This is her best combo throw.

Stage Intro
Shrill leaps into view and poses with the “devil’s horns” gesture before entering her battle stance while saying “Let’s rock!”.

Taunts

 * Shrill lets out a brief yell while lunging forward, seemingly to catch the opponent off-guard. She then backs off with a chuckle.
 * Shrill poses with her guitar and the “devil’s horns” gesture while saying "I'm just getting started!"
 * Shrill stabs her guitar into the ground as she cracks her knuckles and growls.
 * Shrill cups her hands around her mouth and calls out towards the camera. If the animation is finished without Shrill being attacked, an audience is heard calling back.

Victory Animations
Shrill's victory theme is a unique jingle composed for Nexed.
 * Shrill jams out on her guitar before posing and saying "Thank you and good night!"
 * Shrill slams her guitar onto the floor before posing and saying "Do you hear me now?"
 * Shrill is seen perched on a speaker before suddenly yelling out, causing the lens to break. She then just folds her arms and gives the camera a smug smirk.

Trivia

 * Shrill's tagline and Level 1 Nexus Attack both reference her original superhero name, "Amp".
 * Three other moves were considered for Shrill's special attacks:
 * Cacophonic Lunge: Shrill leaps forwards, with her body acting as a weak hitbox. Upon hitting the ground, she lets out a quick yell, generating a sound wave which damages and launches opponents.
 * Unnerve: Shrill lets out a low growl, creating a short-ranged sound wave. Opponents hit by the wave have their attack power and resistance temporarily lowered.
 * Callback: Shrill throws her voice forward, creating a sound wave which launches the opponent towards her.