Roy's HardBrick Hotel

""One of the seven Koopa hotels found in the Mushroom Kingdom, Roy's HardBrick Hotel would be one of the finest... If it weren't for the faulty wiring, hordes of enemies, an overabundance of toasters... on second thought, maybe it's not that great after all.""

Roy's HardBrick Hotel is a stage in Nexed, resembling a the first stage of the hotel of the same name from Hotel Mario.

History
Roy's HardBrick Hotel is the second hotel found in Hotel Mario, with its name being a parody of the song Heartbreak Hotel by Elvis Presley. Each of the hotel's ten levels are suspect to flickering lights, which hinders the player's vision for a short time. This happens randomly, with there being no way to affect the flickering manually. Once the hotel's boss, Roy Koopa, is defeated, Mario discovers that the lighting issue was due to the hotel having various toasters toasting toast, using excessive amounts of the hotel's energy.

Roy's HardBrick Hotel, like Hotel Mario itself, has become notorious amongst gamers, with Mario's line "All toasters toast toast!" being a running gag of YouTube Poops.

Layout
Roy's HardBrick Hotel uses the same tileset and visuals as the original Hotel Mario, giving the stage a distinct visual look which causes it to resemble the original hotel (minus the 3D nature of the fighters).

The stage takes place on a solid platform which extends into the bottom blast zone, which serves as the ground floor. Four other floors exist above the platform, being the same length as the ground floor and being soft platforms. The top floor has a hard roofing, but fighters can still be launched into the top blast zone from the sides.

Hazards

 * Flickering Lights: With this hazard on, a floor's lights may flicker off on ocassion, causing the floor to go into complete darkness. Usually, two or three floors will go dark at a time. However, the lights will come back on after a short period.
 * Enemies: With this hazard on, Goombas and Koopa Troopas will come out of doors on any given floor (aside from those with deactivated lights), marching towards another door which they will exit out of. While they are walking, making contact with an enemy deals 10% damage and fixed knockback.

Trivia
N/A