Gary

"Gary Is On Red Alert!"

Gary Doyle is a Splatoon fan character created by Faz in June 2018, having been created for a roleplay game. However, he would go on to be considered Faz's main OC.

He is also a playable character in Nexed.

Real-World History
Gary was first concieved on June 29th, 2018 for a roleplay Discord server that Faz was a part of at the time; While Faz had experimented with Inkling characters before, that date saw the first design of Gary. This design was wildly different from the current version, sporting a Zekko Hoodie, tanned skin, and a more spunky personality. However, due to Gary blending in with the rest of Faz's characters within the roleplay personality-wise, he was reworked into his current, more timid state, along with donning his current look.

Over the next year or so, Faz would continue to develop Gary's character, with his current character being defined around summer 2019. During this period, the character would appear in a few of Faz's creative writing project, almost becoming a mascot of sorts for a short while.

Gameplay Information
"In a world of fresh and fierce Inklings, Gary Doyle is... neither of those things. Being fairly timid and anxious, he'd much rather prefer a round of video games as opposed to a Turf War. Despite this, he makes up for what he lacks in confidence with heart, a strong sense of right, and a potent sonic scream!

As much as he loves Inkopolis, Gary has always been slightly curious about what lies beyond its borders. As such, when the Nexus Tournament rolled into town, he enlisted (albeit with some hesistance), ready to see what the multiverse has to offer!"

Compared to Inkling, Gary focuses on a more defensive playstyle as opposed to Inkling's hit-and-run approach. While he maintains the speed of Inkling (even being a little faster to compensate for the lack of the Splat Roller), his melee attacks tend to be on the weaker side in exchange for a stronger ranged game, while his weight is slightly above that of Inkling. As such, Gary is much more consistent than Inkling, being able to attack opponents from both up close and far away while being quick enough to evade attacks.

However, Gary does have his downsides. His greater weight makes him more suspectible to combos, while his stronger attacks require more startup than those of Inkling. In addition, while he retains Inkling's ink mechanic, less of his attacks apply it, making it harder for him to gain its perks. As such, Gary is best when able to fight opponents from afar.

Moveset

 * Crawl: Gary is able to crawl.
 * Hydrophobia: Gary takes damage while swimming.
 * Ink: Some of Gary's moves apply ink to their target. While inked, opponents take more damage from attacks for a short time.

Grounded Attacks

 * Jab: Gary throws a cowardly slap.
 * Dash Attack: Gary trips over himself, sliding forwards on his stomach. The move creates a brief splash of ink which can be applied to opponents.
 * Forward Light: Gary flails his N-Zap '89 forward.
 * Up Light: Gary swats his arm above himself.
 * Down Light: Gary throws a feeble low-to-the-ground kick, being able to trip opponents.
 * Forward Strong: Gary tenses up before letting out a yell, creating a sound burst in front of himself.
 * Up Strong: Gary fires a Tenta Missile into the air, which explodes soon after deployment to Gary's shock. This move can apply ink and is Gary's best kill move.
 * Down Strong: Gary fires his N-Zap '89 at the ground. This move can apply ink.
 * Counter: Gary lets out a terrified cry, creating a sound burst around himself.

Aerial Attacks

 * Neutral Air: Gary flails his limbs in a panic.
 * Forward Air: Gary lets out a yell, pushing himself backwards with a sound burst.
 * Back Air: Gary performs a pistol whip behind himself with his N-Zap '89.
 * Up Air: Gary throws a double punch into the air.
 * Down Air: Gary repeatedly kicks beneath himself, being able to deal multiple hits of damage.

Grab / Throws

 * Grab: Gary grabs the opponent with both hands.
 * Pummel: Gary steps on the opponent's foot.
 * Forward Throw: Gary shoves the opponent forwards. This is his best combo throw.
 * Back Throw: Gary turns into his squid form, wrapping the opponent in his tentacles before throwing them behind him.
 * Up Throw: Gary throws the opponent upwards and attempts to Super Jump into them, only to hit his head onto the opponent's back, launching them upwards while he crashes to the ground.
 * Down Throw: Gary lets out a shout which launches the opponent at a diagonal forward angle.

Stage Intro
Gary appears from a miniature Respawn Point, straightening out and donning a tense stance, looking around nervously before entering his battle stance.

Taunts

 * Gary raises his arms with a celebratory cheer.
 * Gary spins his N-Zap '89 in his hand, nearly dropping it.
 * Gary breathes a sigh of relief.
 * Gary finger guns at the camera with both hands before gaining an awkward expression, looking around before dropping the pose.

Victory Animations
Gary's victory theme is a unique jingle composed for Nexed.
 * Gary gets excited upon hearing his name called, letting out a delighted cheer. He then notices the camera and seems embarrassed, rubbing his arm as he looks away.
 * Gary fist pumps before noticing the camera and giving it a friendly wave.
 * Gary dusts himself off, breathing a sigh of relief. He then notices the camera, being caught off-guard by it and giving it a peace sign.

Colors / Costumes


Trivia

 * Gary turns into a squid for his dodges and airdash.
 * When a Nexus Attack is ready, Gary's hair can be seen glowing, resembling what happens when a special is ready in Splatoon.
 * If Gary is KO’d in Stamina mode or by an Insta-KO attack, his spirit can be seen flying out of his body.