Luminary

"The Luminary shines a light!"

The Luminary is the protagonist of Dragon Quest XI: Echoes of an Elusive Age, released for the PlayStation 4 and Nintendo 3DS in 2017, with various ports coming in the coming years.

He is also a playable character in Nexed, being a modded character designed by Linkyluminary.

Gameplay Information
TBA

Moveset

 * Stance Change: With the use of the Luminary's Down Special, he can switch between wielding a sword and shield to a Great Sword and vice versa.
 * Wall-Stab: The Luminary can hang onto walls by stabbing them with his sword. However, this can only be done once before the Luminary has to touch ground again. In addition, while the hanging time is indefinite with the Great Sword, attempting to wall-stab with the standard sword and shield will only work for a second.
 * Guard takes an extra 5% less damage if the Luminary is using a shield, and 5% more damage with the Great Sword.
 * The Luminary has small roll distances with a Great Sword and large distances with a sword and shield. This also applies to the Luminary's air dash.
 * Light and Dark: The Luminary takes 30% less damage from darkness-based attacks. However, he takes increased knockback from these attacks.
 * Weighty: The Luminary drowns 50% faster than the average fighter.

Grounded Attacks
 
 * Jab: The Luminary shoves his shield forward and has upper body invincibility. Decent knockback allows it to kill. High ending lag makes it easy to punish and does not allow combos, and his feet can still be hurt.
 * Dash Attack: The Luminary does a running shield bash and has upper body invincibility. Extremely fast, Decent KO power, but extremely unsafe on block. Does very little damage when blocked, having a 50% damage reduction on top of the normal 80% of blocking.
 * Forward Light: The Luminary does a basic downwards slash attack with his sword. Decent KO power and excellent range, as well as decently safe. Has a tipper sweet spot that deals 5% more damage and significantly more knockback. His most spammable move, but the sourspot is punishable if guarded at very close range.
 * Up Light: The Luminary performs a hopping, overhead arcing slash with large range and power, but considerable endlag.
 * Down Light: The Luminary throws a low hitting downwards slash. Great range and decent damage, and tons of combo potential. No KO power and very fast. Unsafe if guarded at very close range.
 * Forward Strong: The Luminary uses Kazap, dealing massive damage knockback. It has poor range however, only hitting right in front of him. Does almost no guard damage, making it almost impossible to break guard with it.
 * Up Strong: The Luminary uses Zapple to cover the area above him, with the hitbox extending to his right and left above him. Has a blind spot next to him, and unsafe on whiff.
 * Down Strong: The Luminary emits Zap from both of his palms. Decent range and damage, as well as low end lag for a heavy attack. However, it is very unsafe on block.
 * Counter: The Luminary knocks the opponent away with his shield. Low damage, but high knockback.
 * Jab: The Luminary does a simple upwards slash which works as an anti air with much greater range than the shield. Much higher end lag however, and has a blind spot below him.
 * Dash Attack: The Luminary slams the sword downward using its flat side to crush the enemy. Deals immense damage and knockback and can cause a guard break almost immediately. However, it’s even less safe than the shield, being punished by almost every move in the game if it doesn’t guard break.
 * Forward Light: The Luminary does a basic downwards slash attack with his sword, similarly to his Sword/Shield forward tilt. In comparison, the move has greater startup, damage, and range, plus the lack of a sourspot. However, the move is less safe on guard.
 * Up Light: The Luminary performs an upwards slash. Has power comparable to an up smash with excellent damage, but has no grounded coverage. Excellent vertical range. The weight of the sword requires the player press the attack button again to control it, or else they will take 6% recoil damage and lots of end lag. Tons of end lag even if the button is pressed.
 * Down Light: The Luminary uses his legs as a sweep. Much lower damage and range than the normal slash, but a lot safer on whiff and faster.
 * Forward Strong: The Luminary uses Kazap, dealing massive damage knockback. It has poor range however, only hitting right in front of him. Does almost no guard damage, making it almost impossible to break guard with it.
 * Up Strong: The Luminary uses Zapple to cover the area above him, with the hitbox extending to his right and left above him. Has a blind spot next to him, and unsafe on whiff.
 * Down Strong: The Luminary emits Zap from both of his palms. Decent range and damage, as well as low end lag for a heavy attack. However, it is very unsafe on block.
 * Counter: The Luminary knocks the opponent away with his shield. Low damage, but high knockback.

Aerial Attacks
 
 * Neutral Air: The Luminary throws a semi-circular slash in front of himself, starting from above his head to below his feet.
 * Forward Air: The Luminary throws a graceful downward sword swing with low KO power and high reach. Works as an excellent combo tool and is never directly punishable on block.
 * Back Air: The Luminary thrusts his palm behind himself as he emits a burst of fire from it. It has the highest KO power of his air moves with great range and safety.
 * Up Air: The Luminary shoves his shield upward with invincibility. Deals good damage but can never KO unless at unreasonably high percents, and has relatively small hitboxes.
 * Down Air: The Luminary places his feet inside the handles of his shield and stomp. Invincible as well as a weak spike. Best used as a landing option, and not as an offstage tool. Stall and fall.
 * Neutral Air: The Luminary does a simple sex kick. Only KO's at high % and is not a disjoint, but significantly faster and safer than the Sword/Shield neutral air.
 * Forward Air: The Luminary throws a downward sword swing. Compared to the Sword/Shield forward air, it has less frame data safety, but immense reach. Like Luminary's up light, it requires an additional button press to control the sword and prevent recoil damage.
 * Back Air: The Luminary throws a fast horizontal sweep of the Great Sword, dealing massive damage and KO power. However, it has high ending lag and it has very narrow hitboxes.
 * Up Air: The Luminary pushes the flat edge of his sword upwards, functionally identical to the regular up air except it has slightly more lag.
 * Down Air: The Luminary spins downwards with his sword. It does not spike, however it does kill off the sides. Excellent damage and power, but unsafe on block. As a stall and fall, it is a viable landing option.

Grabs / Throws

 * Grab: The Luminary grabs with his shield hand or his free hand. Low range but quick startup.
 * Pummel: The Luminary hurts the opponent with his body, coating himself with electricity, fire, or sharp icicles. Electricity deals the most damage, fire makes opponents stay in the grab for longer, and ice generates a weak icicle item which can be picked up and thrown for damage.
 * Forward Throw: The Luminary slams his sword into the ground and gut punches the opponent, launching them. Deals a little damage and knockback, and is mainly used as a positioning tool.
 * Back Throw: The Luminary spins 7 times the opposite way he is facing before throwing the opponent. Deals high knockback, but low damage. No combos due to high base knockback and knockback growth.
 * Up Throw: The Luminary spins 3 times in the direction he is facing before sending the opponent upwards, working as a KO tool at high percents. Low end lag and base knockback allows for situational combos.
 * Down Throw: The Luminary slams the opponent on the ground and elbow drops them. Good combo potential, but will never KO and does very little damage.

Stage Intro
Enters the stage flying Cetacea, and hops off her back.

Taunts

 * The Luminary looks at the player and waves while smiling.
 * The Luminary sits on the ground and plays with a caterpillar on his finger.
 * The Luminary picks up and hugs a Slime.
 * The Luminary coats himself with electricity while uttering a war cry.

Victory Animations
Plays with a slime and stumbles.

Offers a hand to the screen, as if helping his opponent up.

Zooms away.

Uses Kazap.

The Luminary and Sylvando do a dance before ending with a dramatic pose. (Must be using Parade outfit)

Colors / Costumes


Trivia
•The Luminary currently has the most alternate costumes of any character in Nexed, including other modded characters.

•He uses the Supreme Sword of Light with Erdwin’s shield. For his great sword, he uses the Brilliant Blade. Both are considered to be his best endgame gear.

•Entering the Konami code on his character select screen allows him to play using the Parade costume as well as replacing his great sword with the Buster sword from Final Fantasy 7.

•Sylvando cheers during Luminary’s taunts if he is wearing the Parade outfit.