Wario

"Wario Strikes It Rich!"

Wario is a recurring antihero in the Super Mario series, debuting in 1992's Super Mario Land 2: Six Golden Coins as the main antagonist. Since this appearance, he has also appeared as the eponymous protagonist of both the Wario Land and WarioWare series.

He is also a playable character in Nexed.

Real-World History
During the development of Super Mario Land 2: Six Golden Coins, it was decided that the game's plot would feature a "change of pace"; Rather than Mario fighting for the benefit of another person (such as Princess Peach), his objective would be to take back something of his own. Director Hiroji Kiyotake decided to introduce Wario as the game's antagonist to suit this plot, following a handful of scrapped character concepts.

Wario's design began with the simple flipping of the M on Mario's hat, which recieved more praise from the staff than Kiyotake was expecting. Continuing with a bulkier, muscular design inspired by Popeye's Bluto and Stromboli from Disney's animated adaptation of Pinocchio, Wario's design was finished with the assistance of co-director Takehiko Hosokawa. Wario's name stems from "warui", the Japanese word for "bad", and Mario, with the name's full meaning being "bad Mario".

Following the success of Super Mario Land 2, Wario became a popular character, which led to him getting his own series in the form of Wario Land, which would get its first installment in Wario Land: Super Mario Land 3 in 1994. In addition to this, he also appears in the WarioWare series, trading his role as an adventurer for a microgame-centric businessman and running the eponymous video game company along a host of side characters. Finally, Wario continues to be a recurring character in various Mario spinoffs.

Gameplay Information
"Wario might have introduced himself as Mario’s rival, but this greedy glutton’s more than made a name for himself in the years since. From his treasure-hunting escapades to his successful microgame business, Wario’s established himself as a prime adventurer and businessman. One thing hasn’t changed since Wario’s early years, though; He’s still eager to get rich quick, no matter the obstacles!

In fact, Wario’s sole motivation for joining the tournament is to use the Winner’s Wish to become the richest man in Diamond City. Of course, if he has to lay the smackdown on some chumps in order to get there, he doesn’t mind that at all!"

Wario is a heavyweight fighter with a surprising amount of mobility, especially in the air. In addition to this, some of his attacks tend to be fairly meaty, which causes him to get KO's fairly early compared to most of the cast. In addition, his command grab and variety of melee options make him a great fighter up-close, with a lot of potential for combos.

However, Wario does struggle with range, having a lot of low-range moves and no proper projectiles to speak of. This requires Wario to get in close to his opponents in order to attack, which may prove troublesome against zoners.

Moveset

 * Crawl: Wario is able to crawl.

Grounded Attacks

 * Jab: Wario throws a slap.
 * Dash Attack: Wario performs a charging headbutt resembling his running attack from Wario Land 4.
 * Forward Light: Wario throws a stubby kick.
 * Up Light: Wario throws an uppercut.
 * Down Light: Wario rolls forward, resembling his roll from Wario Land 4.
 * Forward Strong: Wario throws a backhand punch.
 * Up Strong: Wario throws an arching headbutt, resembling his Up Smash from Super Smash Bros. Brawl.
 * Down Strong: Wario jumps up and slams into the ground, creating a shockwave. The animation resembles Wario’s ground pound from Super Mario Land 2: Six Golden Coins.
 * Counter: Wario grabs the opponent and throws them forward.

Aerial Attacks

 * Neutral Air: Wario spreads his limbs out, emphasizing his gut.
 * Forward Air: Wario throws an overhand punch, being able to spike the opponent.
 * Back Air: Wario throws a shoulder bash behind himself.
 * Up Air: Wario throws an upwards headbutt as horns protude out of his cap. This references Bull Wario from Wario Land: Super Mario Land 3.
 * Down Air: Wario performs the Ground Pound (a move he first used in Wario Land: Super Mario Land 3), crashing down with his rear for a stall-and-fall attack. Grounded opponents hit by the move’s sweetspot will be buried, while airborne opponents can be spiked.

Grabs / Throws

 * Grab: Wario grabs the opponent with one hand.
 * Pummel: Wario jabs at the opponent’s gut. For every pummel, a coin pops out of the opponent.
 * Forward Throw: Wario shakes the opponent before throwing them forwards, referencing Wario Land: Shake It!.
 * Back Throw: Wario spins around before tossing the opponent behind him, using the Wild Swing Ding from Wario World.
 * Up Throw: Wario tosses the opponent upwards.
 * Down Throw: Wario piledrives the opponent, referencing the Piledriver from Wario World.

Stage Intro
Wario jumps out of a portal from Wario Land 4 while saying “Let’s-a go!”

Taunts

 * Wario flexes for the camera.
 * Wario leans back a bit and picks his nose.
 * Wario cackles with his arms held out.
 * Wario turns around and shakes his behind, resembling an animation from Wario Land: Shake It!.

Victory Animations
Wario's victory theme is the Stage Clear jingle from Wario World.
 * Wario begins laughing hysterically, falling over and rolling on the floor.
 * A pile of treasure is seen on screen before Wario hops out of it, cackling. His pose resembles the box art of Wario World.
 * Wario leaps onto the screen before flexing with his back turned to the camera, referencing his boss victory animation from Wario Land 4.

Colors / Costumes
  TBA  TBA

Trivia
N/A